Tuesday, February 21, 2012

Choke Em Out

Your adventurers are fighting your giant Leukodaemon. Things are going well and then it pulls out its giant +# "angry adjective"greatbow and stuff turns deathly unhallows.
In this brief moment the DM must now consider Play Death. As opposed to a societal contract formed between the DM and the dead meat as suggested by previous bloggers I support the Choke Em Out method.
First off, PC death must be done slowly. In order to keep the proletariat happy you must lull them into their own slow death in such a way that makes the PC's think that it is nobody's, or perhaps even their own faults (the latter is preferred). Diseases can be useful in this regard but even the most penny pinching of Pc's will figure out a way to get their hands on remove disease. Negative levels are nice because the PC is still very much alive but suddenly that lvl 1 goblin could sound their demise quite easily.
The most surefire way is to bet on their own lack of foresight. Wear down their spells and hit points with low level encounters. Having a lot of monsters on the board can easily shock a group into thinking the ECL of an encounter is a lot higher than they think. They'll use up a bunch of spells, the low lvl priests will consistently do six points of damage per priest per round, and if they can the PC's will use up healing fixing up this minor damage. Even better is the false boss battle. They'll use up almost all of their reserves, they'll take some damage, and even better they won't both sleeping/ healing because they'll assume that all of the following rooms are just piles o' treasure as apposed to the even bigger giant robot crab. Even better still, you can do this as many times as you want. You can have four or five of these in a row and so long as the PC's think that the last one was hard enough they'll keep going.
Finally make sure that all bridges are burnt. Once you've killed one PC you have to kill all the rest quickly or they'll return with reinforcements and resurrections for the rest. Once you've taken them all out make sure that they won't be able to conveniently be saved. Acid works good as it will destroy any body parts that could be used for clerical work and also be sure to burn their house/base of operations down for they may have been smart and hidden some DNA there. Now once they are all dead PC's have this odd notion that they then need to build new characters in order to continue the quest onward. In order to make sure this doesn't have you must be sure to salt the Earth. Have that demon the PC's failed in killing eat the world or proclaim one of the dead PC's as the Chosen One so that in their death all hope is lost.
Now that all continuation seems pointless as the Dungeon Master you will suddenly find yourself with such a large amount of spare time you won't know what to do with it all.
You're welcome.

Sunday, February 19, 2012

Stuff Gets Weird

Or: A man's journey through the metaphysical intelligent mushroom patch.
Make the giant shrieking mushroom endearing, the otyugh in a state of quantum flux, and that chest full of ambiguity. Not all DM's have the free time and/or creativity to pump out a solid six hours of coherent thought that mimics fantasy, so pre-mades are a God send, but they can get really dull. By the time I'm done with a module or standalone I will have read it anyway from 2-5 times depending on its length and complexity of encounters. Those who're actually playing it will only have heard it once, and perhaps the writers at Paizo or WoTC did a perfect job in its composition, but to the DM who has read it myriad times or merely realizes the monotony mantle setting in this chunk of adventure needs to get weird fast. If you're any good at it a spontaneous DM can really help keep premades dynamic. I'd love to be able to run a sandbox where spontaneity and yet still interesting encounters takes place, but right now I can't do that. So have the some of both realities, keep the adventures linear and manufactured, but remember once in awhile that you're the one true say in the setting and you know what sometimes mushrooms need to be as smart as your average eight year old. For whatever reason sometimes throw a monkey wrench into normality, it might tick some people off to have their gold and shinies randomly stolen but not you.